Some children who try to warn you away instead of going instantly hostile.ģ. Some children who will still be naturally hostile toward youĢ. I tried to play around with variety so there'll be:ġ. For this, I had to modify each of the child NPCs 1-by-1. Follow the trail of the Dunwich company a. Overhauls existing children to have new face and body textures, as well a face diversity with 4 possible faces meshes and textures for each. Two, every hat and helmet in the game that doesnt cover your face can be worn with bandanas & gas masks.
You could also edit the Head Parts list in FO4Edit to use my head parts but you might need to load my esp first and copy in records. One, every outfit in the game can now be worn under armor pieces and all armor pieces should show up when equipped. It just.doesn't make sense at all.Īs said in description, this mod corrects this by changing the aggro-level of the Raider Children encountered so most of them dont go nuts and start shooting at you on sight. Children of Ug-Qualtoth is a lore-friendly suspenseful lovecraftian quest mod with a sprawling dungeon, unique enemies, custom composed music and new weapons. This will has alter the kids that use the base mesh and texture, however.
Imagine someone like Piper or Curie killing the children. Or even if they weren't hostile toward me, companions would still kill them. I really liked the Raider Children mod for adding much needed gritty realism to the game but honestly it also doesn't make sense to me how every child I encountered just went apeshit with their guns pointing at me.